Added On: 7/3/2017
Event Name: U-M Gameful Course Design Summer Institute
Event Hashtag: #gogameful17
Event Start Date: 7/24/2017
Event End Date: 7/25/2017
Intended Audience: Administrators, Middle School Educators, High School Educators, Higher Education Educators
Focus / Content Area: Education, Educational Technology
Event Type: Conference, Workshop
Organization:
Event Location: University of Michigan, Michigan Union
Street Address: 530 S. State St.
City: Ann Arbor
State/Country: Michigan
Proposal Deadline:
Event Details: In this 1.5 day Gameful Course Design Summer Institute, you will learn about Gameful Learning, learn from others who have taught gamefully and work with other educators collaborating on recreating/redesigning a course of your own. We will also highlight GradeCraft – the first student management system that can help support a gameful teaching strategy. By the end of the conference, you should have a plan and design for your gameful course.
REGISTRATION INFORMATION:
General Fee: $165 (includes lunch/refreshments each day, an evening reception and all course materials)
Deadline to register is Monday, July 10.
10 SCECH credits are approved and available for this conference. State Continuing Education Clock Hours (SCECHs) are State Board approved credit for qualifying in-services, workshops, trainings or conferences, that may be used for renewal of selected certificates issued by the Michigan Department of Education.
WHO:
This event is designed for higher education faculty, K-12 teachers, and professional development staff who are interested in a method of teaching that supports student ownership of learning.
WHAT IS GAMEFUL LEARNING?
Gameful learning is a new pedagogical approach that takes inspiration from the engagement we see in video games, and uses it to reimagine what traditional learning environments could be like – particularly, what role students can play and how the design of assessment systems supports student engagement. More than gamification, gameful learning is not about making school easy or turning learning into a video game. Instead, gameful is about designing environments where students are encouraged to focus on the craft of learning; where they take responsibility for their learning, and make self-aware choices regarding how they can best learn and be assessed on their development of content mastery. Gameful classes encourage students to take risks because students can recover from failure.
Interested in learning more about gameful? Check out the following for more information:
http://ai.umich.edu/why-gameful-why-gradecraft
http://gamefulpedagogy.com
Event Website: http://ai.umich.edu/event/going-gameful-level-up-your-teaching/
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